
About me
Hello,
My name is Hyungjin Yang, a Character Artist based in Vancouver, Canada.
I specialize in creating high-quality character assets, including costumes, faces, hair, and props for both real-time and cinematic production. I have experience working on AAA titles such as The First Descendant and Ghost of Tsushima, as well as cinematic content for MechWarrior 5: Clans.
I am passionate about continuously improving my work and pushing the quality of my assets with each project. I enjoy exploring new tools, workflows, and techniques, and I’m always looking for ways to refine both artistic and technical aspects of character creation.
I value collaboration and enjoy working in team environments where I can contribute to shared goals while continuing to grow as an artist.
Thank you for visiting my portfolio.
Best regards,
Hyungjin Yang
EXPERIENCE
Character Artist
Piranha Games Inc.
Vacouver, BC Canada
Oct 2025 - Mar 2026
Character Artist
Nexon Games
Seoul, Korea
Apir 2022 - Aug 2025
Junior Character Artist
Sucker Punch Productions
Bellevue, WA USA
Feb 2021 - Jan 2022
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Contributed to the development of The First Descendant and its live services
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Created characters, costumes, and props, optimizing low-poly modeling and UV workflows
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Provided feedback and guidance as a Team Lead (4 months), ensuring asset quality and consistency
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Contributed to Ghost of Tsushima: Director’s Cut, Legends, and Ghost of Yotei
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Created animals, character props, and costume variations with optimized low-poly and UV workflows
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Collaborated with outsourcing partners to maintain asset quality and consistency
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Contributed to MechWarrior 5: Clans DLC cinematic content
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Created and integrated character costumes and props for cinematic production
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Developed realistic character faces using MetaHuman workflows
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Produced XGen-based hair assets, optimized for in-engine use
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Implemented and validated assets in Unreal Engine, ensuring visual quality and performance
SKILL
EDUCATION
Major : 3D Modeling
2016 - 2020
Academy of Art University
San Francisco, CA
Coursework includes: Creating high- and low-poly assets for games and animation, hard surface modeling, UV creation, rigging, lighting and rendering basics for pre-viz, and pipeline workflow for studio output.
Major : 3D Animation
2011 - 2014
Chun An, South Korea
Hoseo University
Coursework includes: Creating short 3D animations, VFX for short films and hand painted game assets for mobile games.
Maya, 3D Max, Zbrush, Substance Painter, Marmoset Toolbag, Mari, Unreal Engine, Xgen, Photoshop, Marvelous Designer.
MILITARY
Completed 2 years of mandatory service as a citizen of Republic of Korea - Republic of Korea Marine Corps
2012 - 2014
LANGUAGE
Korean, English